using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Deferred_Rendering
{
    public class Light
    {
        Vector3 position;
        Color colour;
        float radius;

        public Light(Vector3 lightPosTemp, Color lightColourTemp, float radiusTemp)
        {
            position = lightPosTemp;
            colour = lightColourTemp;
            radius = radiusTemp;
        }

        public Vector3 Position
        {
            get { return position; }
            set { position = value; }
        }

        public Color Colour
        {
            get { return colour; }
        }

        public float Radius
        {
            get { return radius; }
        }
    }
}